OS X, Webkit, WebGL, CSS3 TTF rendering

programming — nik @ 11:15 am


Still working on this, but from what I gather there seems to be something horribly wrong with how Webkit renders CSS3 TTF typefaces on OS X when placed on top of a Web GL canvas. Don’t currently have the time to make an investigative demo, but perhaps it will help someone else on the far reaches of the internet to know that they are not alone.

OBSERVATIONS

C++/oF/cinder — nik @ 2:20 pm

branching: wing / venation

C++/oF/cinder — nik @ 5:30 pm


more branching

branching

C++/oF/cinder — nik @ 4:10 pm


working on some branching algorithms

silicon sunspots

C++/oF/cinder — nik @ 12:30 am


developing…

More traffic vis done for waze

C++/oF/cinder,visualization — nik @ 12:22 pm

Used Cinder this time instead of Processing. Extensive use of VBOs means that this version runs almost realtime (Tel Aviv really pushes my poor graphics card to its limit — Paris and Rome run at full speed no problem). Tel Aviv gets really busy at :16 / 8am

creature in-progress

C++/oF/cinder — nik @ 2:36 pm

more shaders

C++/oF/cinder — nik @ 6:28 pm

Depth of Field shader test

C++/oF/cinder — nik @ 1:26 pm


Have to watch this one HD/fullscreen to really see the effect. Not 100% happy with it yet. Made with C++, cinder, glsl – runs in real time.

Waze Morning Commute for Tel Aviv, Paris, Rome

processing.org,visualization — nik @ 11:29 am


Another project with Waze data. Make sure to watch in HD.

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